![]() You can use it to save a creature from removal, or set up a block that would have been a chump, and then flash this in to keep the creature around. At worst, you have a 3-mana 3/2 with Flash, which is something that would probably make the cut more often than not, and the ETB Phasing ability can be used in a variety of effective ways. Anyway, with that explanation out of the way, how good is this going to be in Limited? I think.probably pretty good. Those creatures will come back and be normal on your next upkeep, though. They have really been trying their hardest to stick Phasing on cards lately, and this one seems pretty good! Keep in mind, Phasing is not the same as a flicker or blink effect, in the sense that your creature stays on the battlefield, it is just treated as if it didn’t exist, and that means it can’t be targeted or damaged, but also that it can’t block or attack. All in all though, I don’t think this is a bomb planeswalker – merely a good one. Now, your opponent will want to commit significant resources to keeping his loyalty from getting that high, and that will also give you some value. It will take 4 turns to get there, and while he can protect himself to some extent, he’s not so good at it that it will be easy to make that happen. ![]() Obviously the big goal here is to get the Grand Master up to 7 loyalty, at which point he becomes a huge indestructible Dragon, but making that happen won’t be easy. If you can get a monk or two, though, that other +1 will feel good while you can use it, as you get a body to protect the Grand Master. It is an Uncommon, and a pretty nice one drop, but you aren’t really guaranteed to get one in your draft, so that effect might be useless. His other +1 is only going to be useful if you have also drafted Monk of the Open Hand. Now, he can’t stop creatures with some pretty common key-word ability, but that’s okay – he can still stop most stuff. His first +1 is where you’ll get the most bang for your buck, as making creatures unable to attack or block can have a pretty big impact on the game, and can allow the Grand Master to protect itself. This is not the kind of planeswalker that will take over the game with ease, but it still seems pretty good. 0.5 Almost Unplayable and mostly sideboard material.1.0 Not good filler and often gets gut.1.5 Filler card but sometimes gets cut.2.0 A good playable, but is sometimes cut.2.5 A solid playable that rarely gets cut. ![]()
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