![]() And this is all on top of PVP and cooperative play that I’ve barely been able to scratch the surface of. Even after 87 hours of blood, sweat, and tears that included some of the most challenging fights I’ve ever fought, and innumerable surprises, there are still bosses that I left on the table, secrets that I’ve yet to uncover, sidequests that I missed out on, tons of weapons, spells, and skills that I’ve never used. It is no exaggeration to say that Elden Ring is FromSoftware’s largest and most ambitious game yet, and that ambition has more than paid off. The Series S runs the quality mode 55% lower than the other two consoles at 2560x1440 – if this is a dynamic solution, which there is always a chance that it is, then I never spotted any points where it dropped below. This ultimately presents Elden Ring in the best light possible, and without an overtly intrusive TAA solution it is pin sharp at certain times which enables those texture details to stand out. From foliage and specular highlights to particles and texture details, every element of the screen is improved due to the increase in pixel counts. In the Quality Mode both PlayStation 5 and Series X target a fixed resolution of 3840x2160, and this is much cleaner and sharper on all the thin, sub-pixel, and high-frequency elements on the screen. The resolution differences between modes, however, do stand out. Some areas of it not being active do crop up though, which may be a bug but it’s a hard to tell for sure. ![]() The only exceptions are that the shadow resolution and possibly filtering are higher on Series X and PlayStation 5 over Xbox Series S, and that initially only the PS5 retained per-object and camera depth-based radial blur in the Framerate mode, but even that last point was restored to the Xbox Series S and X with patch 1.02. all remain pretty much identical on every platform between each mode (apart from the impact the resolution itself has on each visual element, of course). The level of detail, foliage, ambient occlusion, etc. As is the common practice you have a choice to make based on your priorities: either framerate or quality, which predominantly boils down to resolution sacrifices on each console. When it comes to resolution and performance, there are two modes available across all three console platforms. This is a vast step forward for FromSoftware. Although not revolutionary introductions by any means in gaming overall, this is a vast step forward for FromSoftware and means that Elden Ring is the most technically forward-looking game it has crafted, building on its previous efforts with clear Bloodborne and Sekiro influences creeping in. This also adds more load on the engine as, with shadow maps shifting, stretching, and changing dynamically with the scene, textures and lighting can no longer be pre-baked. Sun, rain, and strong winds with fog also really enhance the visual quality and variety, as trees jostle violently and thick fog blooms hang in the air. Sunrises add a lovely red tint, broad daylight helps increase vision, and the dark of night emphasizes the burning torches and horror you have yet to face. The downside of this new structure is that loading, travel, and streaming are now much heavier on both the engine and the hardware running it.Īnother big update is that a dynamic weather system and day-night cycle have been added. ![]() You also get a brand-new steed to speed up your travel across the map, which is quite a significant addition to help smooth out the sometimes tedious retreading you’ll need to do after that last boss battle that slapped you from pillar to post. The most significant change compared to past FromSoftware games is that the map is now vast and largely open from the start, and you can even fast-travel very quickly between save points after you have visited them on foot. ![]() FromSoftware have always struggled with balancing the design aims and consistent performance, even though this is much better than previous games (helped in no small part to current-generation hardware) it still suffers greatly in performance and controller response due to this. That said, it also makes some big changes to the usual formula that impact both its gameplay and technical performance. Suffice to say, it remains true to what people know and love about FromSoftware’s games – our full Elden Ring review gave it a solid 10. Elden Ring has launched across PC and both current and last generation consoles, and it’s already made big waves. ![]()
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